MEGAMIGS, one of Canada’s largest gaming conferences, transformed from a linear, multi-day festival in Montreal, into a fully remote exhibition in just a few short months.
Through hardwork, ingenuity, and the right partners (including Parsec), MEGAMIGS recreated the feeling of stepping onto a conference floor without attendees ever leaving their homes.
Many components of a gaming conference translate well to existing online infrastructure and platforms: a talk can be streamed, a booth can sell merch through e-commerce, and invaluable business meetings can take place via teleconferencing. But one (key) component is a little tougher: the games.
AAA games get tremendous value out of the media attention received from demo’ing on a conference floor, whereas for an indie studio, good conference attention may be a deciding factor in future sales.
MEGAMIGS partnered with Parsec to bring exhibition demos into people’s homes, extending the exhibition hall across the globe.
Once Parsec was put in place, MEGAMIGS set about actually architecting a system that could work for all 120+ game exhibitors showing their games at MEGAMIGS. Here’s how it worked:
- Create Cloud Machines: MEGAMIGS created a host machine in the public cloud for every exhibitor, as part of the overall exhibition package
- Install Parsec for Teams: Every cloud machine was put under a single MEGAMIGS Parsec for Teams account, allowing production staff and volunteers to troubleshoot and manage the exhibitors’ computers from anywhere
- Invite Exhibitors: Exhibitors were invited to their cloud machine via Guest Access for the duration of the event. As long as the computer was online, an exhibitor could access it to install their game or check-in on gameplay sessions.
- Create a Queue: Each exhibiting game had a simple sign-up form that let attendees select the slot when they would play. Exhibitors distributed their queue sign-ups using MEGAMIGS’s Discord and social media
- Distribute Guest Invites: Once signed up, MEGAMIGS used Guest Access credits to invite players in the games’ cloud machines for their slot. Once their time ended, they were removed from the game, and it was the next players turn
Want to read the full thing?
Want to know why MEGAMIGS chose Parsec, see the results of the festival, and hear about what’s next for the conference? Easy enough: just follow this link to download our case study, “MEGAMIGS takes conferences online”.